![]() If the mesh named "x"so the map will be named : "x_Diffuse-1001","x_Diffuse-1002","a_Diffuse-1003" and so on. ĭue to multitiles workflow changed in 3ds max (BaseColor,Metallic,Roughness,Normal,Transmissive,Emissive)Ĭan add more in the presets -or mail me to request a preset. PBR maps (vray metl/rough - Arnold -Redshift presets): Ref/gloss: maps supported(vray-corona-std presets): (Diffuse,Reflection,Glossiness,ior,Normal,Transmissive,Emissive,AnisotropyLevel,AnisotropyAngle) for udims: "$mesh_BaseColor.$textureSet", $mesh_Normal.$textureSet(meaning texture will be named "a_Normal.1001") for normal uvs -no udims- export settings naming should be "$textureSet_Diffuse",$textureSet_Normal, dont inculde "$mesh" in the naming(meaning texture will be named "a_Normal") Normal multiplier adjastable for all imported shader/shaders. adding color correction presets (can be edited in the preset turn true or false for each map type). Auto gamma correction overrides for all gray textures (can be edited in the preset turn true or false for each map type). Whats really special about this Tool is Editing or adding presets is very easy to match your needs or workflow, presets are separated text files. Smart (&open to edit presets) can support any render-engine or any Texture/shader painting app or any export presets out of substance or even another texture painting app. assigning standard materials for export (random colors) ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |